Expedition I · a song-length action game
Fifteen years after the gate, the last orchard is dying.
Hold it for one song.
Starlight gathered
1 · 2 · 3, or tap a card
The run lasts one song. The thorns climb over the rim with the music; the Keeper rises with the second chorus. Purify everything that comes, and the orchard comes back to life around you.
| Action | Keyboard + mouse | Touch | Gamepad |
|---|---|---|---|
| Move | WASD / arrows | left thumb | left stick |
| Throw · call back | left click, J | ✦ (drag to aim) | RT |
| Perfect volley | press throw again just as the blade comes home | ||
| Dodge | Space, Shift | » | A |
| Lodestar (once found) | right click, Q | ◎ (drag to place) | LT |
| Pause | Esc | ❚❚ | Start |
The blade ricochets between enemies, bounces off the rim and the standing stones, and cuts through everything on the way back. Barkbacks are armoured in front: hit them from behind. Seeds can be knocked back with the blade.
Expedition II
A garden where every sound comes back. Every throw happens twice; every ricochet answers itself a heartbeat later. Something in the hedges is learning your rhythm.
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